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8 bit title screen generator4/6/2024 ![]() The UpdateRandom function experiences between the two NMIs. The more time the NMI takes, the less timeĮlapses after the NMI before the next NMI occurs, and thus, the less iterations The actual randomness of it comes from the fact that depending on the duration of the NMI (in number of CPU cycles), a different number of iterations of the UpdateRandom function is called. It's also called manually each time a sample of the RndSeed is taken. The function is called contiguously in an infinite loop by the main program. It uses the memory address $0E as a temporary, but it does not use its prior value. "UpdateRandom" at address $A4E5, that simply multiplies the value of RndSeed Of player input, or any other volatile data. In Legend of Kage, the randomness function does not actually take samples ![]()
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